After the Calling

It is an equal failing to trust everyone, and to trust noone.

Posing Without Pose Boxes

with 22 comments

Thanks to some awesome creators in the community, I’ve been able to get the majority of my poses from in-game animations. There has been a huge influx of poseboxes lately, but I’m finding that many of their poses can come off as stiff, having lost live action fluidity. Using animated posing gives a more realistic feel to your shots, and I’ve developed some methods to manipulate them.

It is not always easy to catch a mid-animation pose, so my methods are pretty hard to use unless you have the following:

Many poses are completely impossible without these:

Not necessary but very helpful:

I wrote this tutorial with the assumption that you know of moveobjects and boolprop cheats to place and angle your sims.

All that said, I do absolutely use pose boxes. I avoid most, but Decorgal’s set poses, Poses in a cup, miyanna’s pose boxes and aikea-guinea’s pose box are frequently used and abused within my story. Some things really just can’t be done.

Although I did not use much of what’s here in this tutorial, this is my usual arsenal.

pwpbaresenal

Before I begin, I want to highly suggest avoiding maxis-made facial expressions. Most are over-exaggerated and unrealistic. I very rarely use game-given expressions, and almost always set my sims’ expressions with decorgal’s face overlays prior to posing. The expression of the sim makes the difference between catching a fish and punching someone in the face. Not to mention that the eye animations are unaffected, so even if your sim has a set expression, their eyes will still move. This little tidbit can completely backfire, but it’s usually completely awesome.

For illustrative purposes, my models kept the same expression across (almost) every example to show the distinction.

Okay, let’s do this. I used my characters Chloe and Jax as models, and my lighting is a bit wonky.

Standing Poses

Generally, in upright, single shots of sims, I try to think of how an actual person would stand in a given situation. Most people don’t look like this when they’re doing… anything.

pwpb

This is an easy fix, however. If you set the facial expression, and then use essentially any animation, you’re suddenly met with a slew of new stances.

pwpb

These casual poses are some of my favorites and come from (in order left to right):
Base game (Hula and More) – Talk, shy
Apt. Life (JD’s anibox) – Kickout, friendly
Seasons (JD’s anibox) – Snowman, add accessories
Nightlife (JD’s anibox) – Do you like what you see?
University (JD’s anibox) – Bonfire, dance reject

Now that you have a normalized stance, you can place two sims together to make a realistic looking conversation shot. Even more naturalized than a maxis animated conversation.

pwpb

 

Sitting Poses

Posing seated shots are harder because, while in chairs, sim legs are fairly motionless, which is balls. I usually go for pose boxes on these shots, keep leg action out of the picture, or just avoid it completely. Mostly avoidance. There are some in-game sitting animations that are salvageable.

Interactions with the monkey shrine and the lucky shrine in Bon Voyage, have some decent sit poses, as well some of the hammock animations.

pwpbsitting

This is BV Misc – Monkey Shrine, play with water.

One way to create a sitting stance, or a leaning stance is to add one of SilentLucidity’s angled, shiftable omsp’s to the mix. You can take a sim who is bent over, shift them backward (or in whatever direction works), and place them on a prop, creating the appearance of being seated, or leaning.

pwpbsitlean1

This is a Freetime idle animation, Hobbies – Music – Drumming on leg [standing]. Jax is shifted backward 30 degrees to give the appearance of leaning. This shot is hardly story-ready and would have been better with a little bit of camera finagling, but I wanted to show you exactly what was done.

pwpbsitlean2

This is a Bon Voyage animation – Misc – Lucky Shrine – Falling coins. Jax is shiften backward 30 degrees to give the appearance of sitting… unhappily apparently.

I chose these animations because they are very obvious, however, there are tons of more subtle animations where shifting can be applied.

Coupled Poses

I can’t stand most of Maxis romantic interactions, so I generally try to mix and match animations to create my own. Again, try looking at animations outside of what they are meant for, and you can figure out a bunch of new ways to stick sims together.

The following poses are a bit difficult without treeag’s freezer clock, but they are not impossible.

Itemized Animations:

One of my favorite animation sets comes from the Seasons fishing interations. If you see a pose in my story and you are not sure where it came from, 8 times out of 10, somebody is fishing.

The pole animations are excellent for romantic poses, as can be seen here. Ignore the floor images. Paintshop shenanigans.

pwpbromantic

When it comes to coupling, especially in romantic poses, you want to make sure that the respective animations do not mirror each other. Meaning that if one sim is leaning to the left, the other sim must lean to the right. This is probably obvious, but not paying attention to that will only lead to a lot of body smushing and clipping. You eventually gain an eye for countering poses, or just remember which animations tend towards the left of the right.

Isolating animations from their targets allow you to take a good look at it for alternative purposes. Itemized animations, like the fishing pole animations are excellent for coupling because the sim is not only holding onto their item, they are also focused on that item. Replace the item with another sim and you have a holding position. Another good example of this comes from the interactions associated with the bass from University.

There are a few issues surrounding these animations, but once you get used to them, they are unnoticeable.

First, you actually have to use the bass to get interactions from it. To my knowledge, the animations from that instrument have not been isolated. Second, after separating a sim from the bass, you have to either freeze them with the freezer clock or take the photo in build mode, as their hands will still be connected to the instrument no matter where you’ve put them on the lot. So unless you want a shot of distorted arms, you’ll want to take note of that.

I usually place the sim I want to be held nearby the bass-playing sim so I can get a good idea of how the pose might end up. Once I see a shot that I like, I stick them together.

pwpbbass

She’s frozen in an overlayed pose. Her legs are one of the teen disgruntled poses from JD’s photo pose box, and her arms are in a yawn.

One thing you should be aware of, with bass playing poses, the fingers are idiotic (as you can see in the shot on the right). But with some camera awareness, you shouldn’t have an issue. Just shoot around it. From this side of the pose, shoulder up, the picture would have been fine.

Note: Jax is propped up on a shiftable OMSP to appear a bit taller.

Exaggerated Arms

Look out for animations with swinging arms, or exaggerated arm motions. There are tons. Nearly all of them can be used to feel up another sim.

pwpbarmaround

Chloe is doing the Bon Voyage ninja looking around, and Jax is doing Free time idle animation Hobbies – gaming – wrist stretch. However, neither of these are imperative for this particular look. I’ve created poses very similar, if not identical, to this one from play animations, talking animations, and dancing animations. Maxis uses big arms for conversational emphasis, or just to make a sim look like an idiot. You can put those arms to better use by slinging them around another sim’s waist.

Turning and talking

All teaching/instructing/storytelling loops have animations that are great for holds, especially when paired up with animations that turn, like when a sim is looking for something, ducking from something, or confused about something. (I hope that makes sense)

I place this pairing together because talk loops are generally face on, and if you put two sims directly in front each other in hopes that they will look cuddly, it won’t work. Their arms may look great but their faces will mush together and ruin the shot. If you pair a talking pose with a turning pose, you may not get a face to face look, but you can get something of a hug.

pwpbhug

In this shot I’m using the Bon Voyage Dragon legend animation for Chloe and the OFB Customer-Need Help animation for Jax. There are many Need Help animations, and all of them are awesome for this type of thing.

These shots often take a bit of patience and camera work because clipping will happen with face on poses, as you can see in the picture on the left and the right.

Consolable Cry

Last tidbit on couple poses. The consolable cry animation in the game is adjustable. If you are careful and move the consoler around to the front of the person being consoled, the consoler’s hand will remain attached to the consoled’s shoulder. The arms will adjust and snap into place. It might look weird from behind, but the front view makes for a sweet shot.

roux6

I forgot to take a picture of this pose with Jax and Chloe and didn’t feel like going back into the game, so I’m using a picture that I used in my story. It takes a few tries to get it right, just don’t move the consoler to far away from the sim being consoled.

Poses Lying Down

Shiftable, angled OMSPs are necessary for these poses. Treeag’s freezer clock is very recommended.

With shiftable OMSPs, whatever a sim can do standing, they can do lying down. Easy enough.

pwpbcouplebed

This is another example of mixing and matching animations. She’s near the end of the Leap Into Arms animation, but on the bed, his end of that action doesn’t look right. So I switched him over to the Squeeze animation.

Again, careful with the camera. I didn’t take much time on this pose, so there’s a bit of clipping.

owobshift
All these poses where angled at 90 degrees (forward or backward, whatever was necessary) but you can play with angles to get poses that more or less angled, off center, ect. You can really pull a lot more out the game with these things. Both of these poses are overlays from JD’s photo animbox.

________________________________________________________________

 

These methods are simply founded in imagination. I can only insist that you try to find ways to use animations outside of what they were originally made for. How many times did I say that?

I’m still learning myself, and could not have figured any of this crap out without the information at simshaven and modthesims2.

So big thank you to these awesome community members, and to the creators who made it possible to even do this sort of thing.

I do hope this was helpful, and if anyone wants more advanced tips or alternatives, I’m willing to post more of my methods.

All the methods, poses, and models I used here have been, or will be used in my sims story After the Calling. Thanks to everyone who has supported it and inspired me to write this tutorial!

Written by Veron

April 22, 2009 at 9:23 pm

22 Responses

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  1. OMFG…this is fantastic!!! Thank you thank you!!! You should post a link to this at the SWA. Girl I can’t believe you put this all together!!!

    *Bows down to Veron’s greatness*

    Gayl

    April 22, 2009 at 9:58 pm

  2. This is really cool, Veron. I’ve done all of this before and do it pretty often, still. Pose boxes are nice, but you can kind of tell when they’re being used. But I never considered a tutorial.

    Thanks for sharing!

    Mao

    April 22, 2009 at 11:08 pm

  3. Ack, I forgot to add that the tip about the angled/shiftable pose thingies is amazing! I hadn’t even thought about that. :x I wasn’t even going to download them, but now? Heck yeah!

    Mao

    April 22, 2009 at 11:11 pm

  4. …and that was totally not supposed to be an angry face!! WTF, wordpress?? (sorry for the comment spam)

    Mao

    April 22, 2009 at 11:12 pm

  5. Gayl

    Okay, will do! I wasn’t sure if this was the type of thing to post there. I just did nothing at work today. Like nothing. I did this, and had the html codes up in word pretending that it was something really super important.

    Haha, thanks, I just hope it helps. I thought all of this pose mania was getting a little odd, and I figured it might not be common knowledge.

    Mao: The angled/shiftable OMSPs rule my life, Mao, you don’t understand. I don’t know what the hell I was doing before those, but it wasn’t posing. Do download NOW!

    Veron

    April 22, 2009 at 11:32 pm

  6. I wish I could do nothing at work…and it does help. It’s getting back to basics without ripping your hair out trying to make an orange into an apple. And yeah that made sense.

    Mao those OMSP’s are the bomb! You MUST try them! And they come in a collection!

    Gayl

    April 22, 2009 at 11:37 pm

  7. Gayl I wish I could do nothing at work too. Tommorrow is going to suck.

    Veron

    April 22, 2009 at 11:56 pm

  8. Oh wow!! This is great! Awesome!! Better than awesome…you catch my drift! I get so frustrated with pose boxes sometimes that I’ve pretty much went the old school route and started using the animation boxes and Hula and more! But I’ve never even THOUGHT of some of these poses!! Wow!! Your awesome! Now I just have to catch up on your story! LOL!!

    This is the same phoenix from the Alliance…just on my wordpress account

    Is it okay if I add this link to my site(s) as well?

    BTW: Sim Secrets are SUPPOSED to be secrets(good or bad) about communities and/or people in the sims 2 community. Now it’s just become a real hatefest on said communities and/or people. Every now and again there’s a nice secret! I spotted yours! :) I always look for the nice secrets!

    And now I’m going to stop with the first time long comment! GAH!

    PhoenixFG

    April 23, 2009 at 12:19 am

  9. You rock, Veron!
    I kind of know some tricks about posing, but nothing compared to what you do with your shots. That’s really nice. We can appreciate your awesome work and at the same time learn a lot.
    Thank you very much. :D

    seeing_red

    April 23, 2009 at 1:07 pm

  10. PhoenixFG:
    *
    Thanks! I had to get off of poseboxes because I just hated the way they looked in pics, so I completely get your frustration.
    You can totally link to this, it’s cool.

    Thanks for the explanation, I was just staring at like… what the heck is this? What are they talking about? I figured after a minute it was about the sims 2 community, but the whole thing is still incredible foreign to me. HA!
    *
    Seeing_Red
    Thank you so much! I just thought it was crazy that there was all of this talk about posing lately, and I just figured it might be helpful. I’m glad it was!

    No problem.

    Veron

    April 23, 2009 at 1:30 pm

  11. Wow! This is amazing. Now I know where those wonderful poses come from. I remember I used to do something like this way back with Sims 1, but I never really got the hand of it in this game. Awesome tutorial!

    Lorianne

    April 25, 2009 at 8:09 am

  12. Just breathtaking, I cannot WAIT to try this out, I too, find pose boxes frustrating, have already deleted a bunch because I have no patience, but this was crisp, cleanly explained, great work!!

    ~Drew

    April 25, 2009 at 8:41 pm

  13. Lorianne: Thank you! I hope it’s helpful

    Drew: Oh gosh, poseboxes are the death of me. Please do try it out! I can’t wait to see! Thanks!

    Veron

    April 26, 2009 at 11:29 pm

  14. This was reeeeeally useful! I never thought about using ainmations not meant for the specific purposes, you totally opened my eyes! Thanks so much for this, it was a big help! :D

    Ning

    April 27, 2009 at 10:54 am

  15. No problem Ning! Hope it’s useful!

    Veron

    April 27, 2009 at 2:29 pm

  16. OMG, thank you so much! *bookmarks* This’ll come in so handy :)

    Sadie79

    April 27, 2009 at 3:20 pm

  17. Hope it’s helpful!

    Veron

    April 29, 2009 at 8:52 pm

  18. awesome tutorial!! Thank you so much!!! It really comes in handy!!! thank you Thank you Thank you!!!!

    S@ndy

    September 9, 2009 at 11:55 pm

  19. WOW. This is amazing. IMO, these poses look better than poseboxes and WAYYY better than maxis as it was meant to be used. You’re so creative and resourceful to be able to figure out how to put poses together and use them for different purposes than intended. Now I feel like such an inside-the-box thinker…it will be hard but I have to learn how to do this!!

    sunnylauren

    June 16, 2010 at 7:47 pm

  20. First of all . . . I love this guide(: I’m starting a new series for Sims 2, and this is awesome. I love the ‘DUUUUUDE I KNOW!!’ vs ‘Dude. I know.’ xD

    Samantha

    December 15, 2010 at 10:41 pm

  21. I suggest you to put facebook likes button.

    Carlton Markð¯

    January 5, 2012 at 3:20 am

  22. I download pose boxes from J-D Movies (4 to be exact) and now all of a sudden none of my lots will load. :(
    You’re guide was very helpful but how exactly do I fix this problem and how do I activate my pose boxes?
    I’ve re installed both my Sims 2 games and the pose boxes and it keeps getting worse. And even if it does load the boxes never show up. I NEED HELP!

    XxIcySkittlezXx

    February 5, 2012 at 8:48 pm


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